Thursday, March 29, 2012

Do The Wave!

All this week, I had been anxiously awaiting the mailman everyday at 3:00 to see if my delivery of cards for my Legacy and Standard FNM decks would be arriving. And now, here I am on a Thursday night, two decks richer. I'll do a blog on the Legacy deck later on, but for now, I've been testing my latest Standard design. And while it still runs the RUG color scheme of my Birthing Pod deck, a lot has changed. So without further ado, let's take a closer look:


From RUGPod to RUG Wave! This deck draws a lot of inspiration from the David Williams Blue-Green Genesis Wave Deck from Worlds 2010. However, the deck has admittedly changed. A lot! The loss of Mana Acceleration from Joraga Treespeaker, Overgrown Battlement, and Lotus Cobra has been made up for with the traditional Mana Dorks: Birds of Paradise and Llanowar Elves, as well as Viridian Emissary and the new Dawntreader Elk. The Titans make their glorious return, awaiting a Genesis Wave for 9 Mana, along with a slew of Silver Bullets. Here's the full decklist.

        4 Genesis Wave

        Birds of Paradise
        Llanowar Elves
        Viridian Emissary
        Dawntreader Elk
        Deceiver Exarch
        Solemn Simulacrum
        2 Phyrexian Metamorph
        4 Acidic Slime
        4 Frost Titan
        1 Inferno Titan
        1 Charmbreaker Devils
        1 Primeval Titan
        1 Volition Reins
        1 Birthing Pod

        11 Forest
        5 Island
        2 Mountain
        1 Rootbound Crag
        4 Hinterland Harbor

Now, onto the Deck Tech. In theory, the deck still plays a lot like David Williams' version, but the best thing this deck picks up is a resilience to Aggro Matchups. Williams' had explained that his deck tended to suffer to the spot removal and occasional board wipe that Boros and Vampires often posed. However, this version can afford to lose or trade creatures like Solemn Simulacrum and Viridian Emissary and still net card advantage. While Williams fueled his Genesis Waves off of the Landfall ability on Lotus Cobra, or the Level Up investments on Joraga Treespeaker, my deck relies purely on Ramping Mana through Lands. Innistrad has decidedly not been the block for Land Destruction, and that has me quite happy in running a Ramp strategy. The rotation of Tectonic Edge and Goblin Ruinblaster keeps me smiling while I dispatch my opponents' lands with Acidic Slimes.

The idea is simple, somehow generate 9 Mana, and cast a Genesis Wave for X = 6, and hopefully put 6 meaningful permanents onto the Battlefield. Effects as powerful as this have been seen before, but Genesis wave does so in a much more controlled, color-efficient manner. Flipping into Frost Titans and Acidic Slime to lock out or blow up your opponent's board makes for awesome power swings, on the scale of Cruel Ultimatum.

As for the Silver Bullets of this deck: Inferno Titan is in there to help against the rather Token-based meta I've run into. Primeval Titan helps fuel larger waves on future turns and is a pretty big beat stick. Volition Reins is an awesome Enchantment that is put onto the Battlefield as part of Genesis Wave's resolution. The opponent won't get priority to respond until I've already gained control of one of their permanents, and by then, it's often too late for them to make a meaningful play. The one-of Birthing Pod is my tribute to how much I love this card. I makes the one-of Deceiver Exarch useful in chaining from 2 to 4 CMC creatures. But typically, it turns my Solemn Simulacrums into Acidic Slimes or Slimes into Titans. And lastly, Charmbreaker DevilsInferno Titan initially wasn't enough to make me splash Red in this deck, but the synergy of these little Devils and Genesis Wave was. Being able to recur Genesis Wave and cast bigger and bigger waves on each successive turn can make games one sided very, very quickly.

So, that's what I'll be taking to tomorrow's FNM. Wish me luck and expect a FNM report soon!

Saturday, March 24, 2012

FNM Report - 3/23/12

Last night, after a two week hiatus from Friday Night Magic due to me recovering from a cold, I finally returned to my local card store to participate in FNM. The deck I was piloting was a RUG Birthing Pod deck that had originally been created when Birthing Pod first cam out, and has since been updated with Zendikar cycling out and Innistrad's release. Pictured below was what I used:


The deck was heavily inspired by 60cards.com's Smi77y, who had built a RUGPod deck back in Zendikar using Lotus Cobra to cheaply drop Pods and begin chaining your way into Titans. Below is the decklist I ran:

        4 Birthing Pod

        4 Llanowar Elves
        2 Birds of Paradise
        4 Viridian Emissary
        1 Perilous Myr
        1 Strangleroot Geist
        1 Spellskite
        1 Viridian Corrupter
        4 Deceiver Exarch
        3 Solemn Simulacrum
        1 Tormentor Exarch
        2 Phyrexian Metamorph
        4 Acidic Slime
        1 Primeval Titan
        2 Frost Titan
        1 Inferno Titan

        3 Evolving Wilds
        1 Mountain
        1 Rootbound Crag
        4 Copperline Gorge
        3 Island
        12 Forest

As far as deck tech goes, this deck has a lot of crazy interactions. The plan is to play a Birthing Pod whenever you can, and begin chaining low casting cost creatures into higher casting cost creatures, and eventually into Titans as your win conditions. Amongst some of the incredible chains I've pulled off with this deck are Viridian Emissary into Deceiver Exarch, allowing me to untap my Birthing Pod and fetch a basic land, then Deceiver Exarch into Solemn Simulacrum for another basic land or Phyrexian Metamorph to copy a relevant threat or Tormentor Exarch to kill a troublesome 2 toughness creature. Following turns would allow me to chain a 4 CMC creature into an Acidic Slime, which makes for beautiful maindeck Artifact and Enchantment hate, as well as Land Destruction to deny the opponent much needed mana in multicolored decks. Finally, that Acidic Slime often ends up turning into a Titan to seal the game. The sideboard I was running was almost irrelevant at this particular FNM since I didn't draw a single sided-in card all night.

So, without further ado, here's how the night went:


Game 1 was pretty standard, with each of us dropping early game stuff and our own Solemn Simulacrums to ramp up our mana. On turn 5, I dropped a Frost Titan and tapped down his Solemn Simulacrum who would have been a blocker the next turn, or may have attacked into my Titan to draw a card. However, my opponent cast a Phyrexian Metamorph copying my Titan and followed it up with a Myr Superion and kept my Titan tapped down. I ended up losing that game. However, Games 2 and 3 went incredibly well in my favor, landing early Birthing Pods in both games and quickly chaining into Acidic Slimes and Inferno Titan, despite a mulligan to 5 cards in Game 2. I finished the Round 2-1.

Round 2 - vs UW Humans

Game 1 was a doozy. My opponent somehow managed to get an Elite Inquisitor, Spirit Mantle, and two Honor of the Pures onto the battlefield and bring me all the way down to 1 life. I happened to have a Frost Titan and an Inferno Titan on my side, but the Mantle's Protection from Creatures meant I couldn't tap down the Elite, or block it for that matter. Luckily, I topdecked an Acidic Slime and blew up the Spirit Mantle giving me some breathing room. My opponent dropped a Doomed Traveler and I did everything in my power to keep him from nabbing a flying Spirit token. Eventually, by keeping enough mana dorks on defense, I was able to swing through his field twice with my two titans and steal a close Game 1. Game 2, my opponent sided in Leonin Relic-Warders to deal with my Pods. I was forced to copy a mana dork with a Phyrexian Metamorph to alleviate my mana screw, but it was promptly exiled by a Relic Warder. My opponents board began filling with threats like Doomed Traveler and Mirran Crusader. Luckily, I managed to land an Inferno Titan, blowing up his Leonin Relic-Warder, bringing back my Phyrexian Metamorph, copying the Titan, and sweeping the rest of his board. I shortly won the next turn. I won the Round 2-0.

Round 3 - vs Conley Woods' Jund Wolf Run Ramp

There's not a whole lot to say here. I was playing a budget deck against the Grand Prix Orlando winner's deck. I failed to draw Pods or Titans in both Games and promptly lost to Primeval Titan and Grave Titan. The short Round ended 0-2.

Round 4 - vs Burning Vengeance

This Round had me extremely discouraged... Game 1 consisted of my opponent aimlessly digging through his library with Think Twice, Desperate Ravings, and Faithless Looting while I continued to be mana flooded and draw virtually every land in my deck. Through Perilous Myr and a pair of Deceiver Exarchs, I was able to bring my opponent down to 2 life before they were dealt with through Geistflame and a Burning Vengeance. I then only drew my Viridian Corrupter and yet more lands. With my opponent barely alive at 2 life, all I could do was give him Poison Counters. He later resolved a second Burning Vengeance and burnt me out. I should note this Game took 35 minutes, with my opponent taking foreeever to play his turns, fidgeting through his graveyard and needlessly shuffling his hand for random discards to Desperate Ravings. I knew my deck had the upper hand in Game 2. I sided in a pair of Nihil Spellbombs (all I owned) but they never showed up. My opponent brought in Grim Lavamancer, Goblin Arsonists, and Stormblood Berserkers. They kept me on defense for quite some time, but I managed to clear his board again and again through appropriate triple blocks and continued to amass tons of land. I foolishly ran an Inferno Titan into a Mana Leak, but later stabilized with a Deceiver Exarch and Frost Titan, both out of the Grim Lavamancer's Shock range. My opponent couldn't find a Burning Vengeance and could only bounce my Titan for so long with his Silent Departures. I eventually pushed through and won. Unfortunately, due to my opponent's slow rate of play, time was called and Game 3 resulted in a draw before we could even get it started. The Round unfortunately ended 1-1-1. The lesson of this round is: replace Viridian Corrupter with Manic Vandal.

Round 5 - vs Jank (RW)

Game 1 was incredibly easy. I purposely overextended Viridian Emissarys and Solemn Simulacrum into a Day of Judgment, but they nabbed my three lands. I dropped a Birthing Pod and an Acidic Slime blowing up one of my opponents White mana lands. I podded it into a Frost Titan and locked down my opponent's last White source. The game ended soon after. Game 2 was pretty nuts. I kept a very questionable 6, but felt hopeful since I was on the draw. My opponent was quickly amassing tokens with Master's Call and Midnight Hauntings. All I could do was ramp mana and drop Birthing Pods, but my opponent managed to Oblivion Ring two of them. The board was looking pretty bleak as all I had was a Deceiver Exarch and a Tormentor Exarch against my opponents army of tokens and an Elspeth Tirel at 1 Loyalty. But amazingly, I topdecked a third Birthing Pod, played it, turned my Tormentor Exarch into an Acidic Slime, blew up an Oblivion Ring, got my first Pod back, podded my Deceiver Exarch into a Phyrexian Metamorph, copied Acidic Slime, blew up the other Oblivion Ring, got my second Pod back, and turned the Acidic Slime into an Inferno Titan nuking Elspeth and two tokens. The game ended shortly after that once I podded the other Acidic Slime into a Frost Titan for good measure. I won the Round 2-0.

In summation, I topped off the night at 3-1-1, landing in 5th place out of around 20 attendants. I know I could have made Top 4 had the fourth round not ended in a draw. Rate-of-Play bugs the hell out of me, but it's partially my fault for not running Manic Vandal instead of Viridian Corrupter as my one-of 3 CMC maindeck Artifact Hate. I really like how the deck runs and am glad I can call it my own, as no one else at that particular FNM was running Birthing Pod.

However, I have ordered a lot of new cards to tweak this existing deck into something I feel is a bit stronger and better suited for my meta. There weren't a ton of control decks at this FNM and despite all of the Blue I saw, few people were actually running Counter Magic. If my cards get here before next FNM, I'll try to get a deck tech up for what I'll be running. Until then~!

Thursday, March 22, 2012

Time for Commander?

Since getting back into Magic, I've been hopping around the different formats. At first, I played strictly Standard, on the grounds that Friday Night Magic events held at the local card stores were only played in the Standard format, as deemed by Wizards of the Coast. And for the most part, this can be quite fun, depending of the metagame of your local card shop. However, I quickly learned that this actually quite an expensive format to keep up with. New cards with constantly changing evaluations can cause prices of singles to fluctuate, and the local metagame can often be flooded with netdecked opponents who care more about winning than self expression through a uniquely created deck; a deck they should call their own.

It was later that I began to delve into other formats and some preconceptions began shattering. The announcement of Modern as the poor man's Eternal format was first on the list. However, this format is for anyone but the poor man. The prices of Fetchlands and Ravnica Shocklands shot through the roof. Alongside an extensive bannings list that killed many of the Extended archetypes upon arrival, there was very little room for unique decks apart from the surviving Zoo, Ramp, and Combo decks. Modern succeeded in usurping Extended. But Wizards continues to update the bannings list and is milking every last dollar out of this format. With Tier 1 decks costing as much as $200 for the Mana Base alone, I wanted no part of this.

Vintage was a no go from the start for obvious reasons: The Power 9. Almost essential to most Vintage viable decks, and with other Vintage staples costing upwards of $300 per card, there was no way I could get into Vintage. Vintage seemed like the format for those who had played Magic since Alpha, or had been around for a lot longer than I had. Perhaps someday...

But Legacy, now there's a gem! I used to believe Legacy was just a minor step up from Vintage, with The Power 9 banned and the clock slowed a bit, but all the expensive cards remaining to play a viable deck. While this is partially true with format staples such as Force of Will and Wasteland, there are actually quite a bit of decks that can be entirely built as well as Tournament viable for roughly $200. Yup, for the Mana Base of a Modern deck, I could actually build (and order) a Legacy deck! And I did! But more on that later...

And last, but not least, there's Commander, or as some of us fondly remember, EDH. A format created by Magic fans that Wizards was smart enough to monopolize on. A game for the Casual Kings. While most other formats' games consist of silent concentration, Commander games sport the most screaming and shouting, laughing and crying, wheeling and dealing. I've spectated many an EDH game, but never have I participated in one, mostly because... I don't have a deck! But all of that could change very shortly.

One of the best things about EDH being such a casual format is the acception of Proxies, namely for Commanders. A Player's Commander is known to all opponent's and is in public zones at all times. As long as you have proof of ownership of an actually printing of your Commander, I see no reason why a Proxy cannot be used in the Command zone and battlefield. So I've devoted quite a bit of time to mulling through Legendary Creatures and finding appropriate art to make tons of Commander Proxies. In fact, I've even made some of the staple Dragon Spirits from the Kamigawa block. The only problem is, I'm having a hard time deciding which Commander to build around! So, which will it be?




Wednesday, March 21, 2012

Magic the Gathering Proxies

I've had a very on-and-off-again relationship with Magic: the Gathering. I remember being first introduced to it when I was 10 years old, receiving a Starter 2000 Deck for my birthday. Several years later, as I discussed interests with my Freshmen College roommate, the topic of Magic came up, and I instantly got back into it. Over the next few years I continued reigniting my interests, jumping between various local card stores.

But recently, I've become extremely engrossed by creating Proxies. A Proxy is basically a card standing in place of another card in a deck. Typically these cards are used because the original cards are extremely valuable, rare, damaged, or unavailable. Any card can be a Proxy, just as long as it is made known to players involved in the game. But some players go the extra mile and put copious amounts of effort into making some amazing and impressive Proxies.

I've already made around 40 or so. And while I continue to search for an Inkjet printer I can use to print out these images onto Window Decals so I can make these Proxies a tangible reality, I will continue making a lot more.


More editing and testing out HTML

Just another quick post to buffer some of the content on the blog and to test out if my HTML-fu is still intact. This time, I'll try embedding a video from my Youtube channel. Hopefully, it will all work out fine. And If you havent already, check out My Channel!

A Brand New Blog!

Hello! If you are seeing this post, then chances are you've caught me in the middle of setting up my blog! But don't worry, there will hopefully be a lot more content coming your way! Stay tuned!